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Library Media Issues and Trends
School Library Media Issues and Trends
"Libraries today are less about what we have on our shelves and more about what we do for and with people in our schools, campuses and communities...Learning for children and youth today is more flexible, more self-directed, and with greater opportunities to not just use content, but to create and collaborate digitally. Library professionals are committed to facilitating both individual opportunity for all and advancing community progress."
ALA President Sari Feldman(4/2016)
Information provided on this page based on the ALA Website,State of America's Libraries 2019 report
Diversity and Diverse Collections
Computational Thinking Resources
Code.org curriculum catalog
Courses from Code.org for students in grades K-12 and professional learning for teachers.
Computer Science Unplugged
This website full of resources that take computer science concepts out of the computer lab and into real life.
Google for Education: Exploring Computational Thinking
Google offers a robust selection of courses and lesson plans designed to help educators and students strengthen their computational thinking skills. The several short videos included in the Exploring Computational Thinking curriculum are excellent supplements to classroom activities and lessons that are based on computational thinking principles.
The Lifelong Kindergarten group of MIT’s Media Lab created Scratch, a coding platform geared toward younger coders. By using a drag-and-drop block style, students can create animations, games and simulations without any previous knowledge of computer programming.
Thingiverse is an open-source library full of blueprints for CAD and 3D printing software. This online platform makes it easy to integrate 3D modeling into your classroom as students have the option to tweak and refine existing models instead of designing from scratch.
TinkerCAD is a flexible platform for building all kinds of 3D prototypes, from interior design mockups to video game characters. TinkerCAD is available on both web and app platforms, making it a great choice for a classroom with a variety of tech devices. TinkerCAD makes digital drafting easier and is suitable for students from elementary school all the way through high school.
University of California Irvine: Machine Learning Repository
The UCI Machine Learning Repository is a database full of almost 400 machine learning datasets. These sets span everything from forest fires to poker hands. By looking through these databases, students can develop an understanding of how computers recognize patterns and get better at sorting data over time.
Wolfram Computational Knowledge Engine
The Wolfram Computational Knowledge Engine directly connects computational thinking with all areas of the curriculum. This special search engine shows how computational thinking can help us decompose information in order to find the best solutions to problems.
Intellectual Freedom brochure from AASL
This brochure describes why intellectual freedom is important in a school library program, the difference between selection and censorship, what to do before a challenge occurs, where to obtain assistance during a challenge, why schools filter and how it affects students intellectual freedom, and how the ALA Code of Ethics affects school librarians.
* Please refer to the Program Management section of this libguide for WCPS specific guidelines about selection of materials and book challenges.
AI (Artificial Intellegence)
The American Library Association’s (ALA) Center for the Future of Libraries works to identify global trends that affect libraries. Two prominent trends—artificial intelligence and smart community development—help demonstrate libraries’ ability to adapt to emerging roles and contexts.
Artificial intelligence (AI). Library professionals have an interest in AI, deep learning, machine learning, and natural language processing, all of which seek to develop intelligent machines that work and react more like humans. While libraries pride themselves on expanding access to information, they are also central to encouraging curiosity and advancing knowledge production in their communities. While AI could become an invaluable tool for organizing and making accessible large amounts of data, it also has the potential to threaten human navigation in an increasingly complex information environment.
Several libraries are embarking on programs to make AI more accessible and useful.
In 2018, the University of Rhode Island opened the first AI lab to be housed in a university library. This cross-disciplinary facility was designed to be available to all students, faculty, staff, as well as the wider Rhode Island community, allowing them to explore the social context of these emerging technologies.
Stanford (Calif.) University Libraries’ Library AI initiative helps identify and try out AI applications—machine perception, machine learning, machine reasoning, and language recognition— that can help make the libraries’ collections more discoverable, accessible, and analyzable for scholars.
The Cambridge (Mass.) Public Library partnered with both the metaLAB (at) Harvard University and the Massachusetts Institute of Technology’s Hayden Library to host the “Laughing Room,” an interactive art installation in which participants enter an artificially intelligent room that plays a laugh track whenever the participants say something that the room’s algorithm deems to be funny. The installation is meant to encourage consideration for how surveillance and artificial intelligence could affect our lives.
WCPS logo and vision
"Working together to provide resources and materials that support teacher instruction and student learning."